Week 9




10/04/2017

I've begun work on a third trim sheet, modeling patterns in 3ds Max and baking, before moving to Substance to compile the texture.


11/04/2017

Unwrapped more meshes to the new trim texture, and created a lookup table for color grading the scene which improved the overall look of the environment by a huge amount.





12/04/2017

Continued with unwrapping and tweaking lighting.


13/04/2017

Continued unwrapping and created a metal grate texture.





14/04/2017

Created a post process material that switches between buffer visualization materials, I plan to use this in my fly through video.





15/04/2017

Continued unwrapping with a strong focus on raising the scene to a consistent quality level.


16/04/2017

Continued unwrapping. The screenshot below shows the current state of the scene:





ARCHIVE
Week 1 - 12/02/2017
Week 2 - 19/02/2017
Week 3 - 26/02/2017
Week 4 - 05/03/2017
Week 5 - 12/03/2017
Week 6 - 19/03/2017
Week 7 - 26/03/2017
Week 8 - 02/04/2017
Week 9 - 16/04/2017
Week 10 - 23/04/2017